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![]() There is no way to both open the chest and save them as far as I know. The heads themselves actually explode when you open the chest. Moving the bulbs will simply prevent an annoyance for yourself. Unfortunately the only method of saving the heads is to not open the chest. Once you do this you should be able to open the chest with no concern. You should group them by their element so that they don’t cause any sort of explosion loop. ![]() The other, much more time consuming method, is to teleport all of the bulbs away from the area.You can simply stand outside of the ring of bulbs and teleport the chest out to where you are.There are two methods of handling this particular puzzle that will allow you to take the chest without damaging your group. Also the severed heads are the remains of the group that built the Gargoyle Maze that we will encounter later on. This will destroy all of the heads and make leaving this area a little bit annoying. Turns out the chest is trapped and the bulbs around the area will explode in a variety of elements if you open the chest. ![]() You should speak with the heads to find out exactly what is going on. ![]() ![]() There are several severed heads surrounding a chest with a bunch of incinerated corpses and dead magisters littering the area. This is one of the more amusing situations in the Hollow Marsh. ![]() ![]() ![]() ![]() ![]() The max charged version of the microfusion cell deals the highest possible damage (x 1.5 or 150%) at the expense of highly increased weapon degradation (x 2.50 or 250%). This comes at the cost of having the weapon deteriorate at a faster rate (x1.50 or 150%). Over charged microfusion cells gives a damage multiplier of (x1.25 or 125%) and negates 5 points of an opponent's Damage Threshold. The reduced charge results in 85% damage, but also reduces the strain on the weapon to 85% as well. Variants Microfusion cell, bulk īulk microfusion cells carry less charge than standard microfusion cells, but are substantially cheaper to compensate. ¹ Due to Vigilant Recycler having Science 70 as a pre-requisite, none of the Optimized recipes can be made at the skill listed in the workbench. ![]() ![]() As your Sim's mood rises, so does the meter, and the blue smiley face will get larger and turn green. When it's maxed out, your Sim becomes "Inspired," and will earn more money through his actions at home. You cannot directly affect the mood, but it is important. The far left icon, the blue smiley face, and the meter under it is collectively your mood. Your overall mood is dependent on an average of the other moods, just to the right. The bottom of the screen, directly in the center, has seven icons. The main interface is instantly recognizable by any Sims player, but it's also so simple and streamlined that someone who's never heard the word "Sim" before will be able to immediately pick it up. ![]() |
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